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Posts from the ‘UX’ Category

Why Steve Jobs mattered

Like so many 30-somethings i grew up in an era where personal computing was just getting its feet wet. An era wherein the possibilities for what we could do—for the first time—became truly endless; where following the typical career path wasn’t a mandate my generation felt tied to; and where following your heart and doing what you love actually could pay off.

When i saw the news of the untimely death of Steve Jobs flood my twitter feed late Wed, i fought my inner cynic trying to figure out why this should even affect me—i was feeling all choked up and not sure why. He made things, i bought things, no big deal right?

BIG deal.

My life as i know it today could not exist without the innovations of this man. Everything i do, everything i touch and care about every day has his unrelenting vision to thank for making it possible. He put beautiful, well-designed, humanized computers that just WORK into all of our hands, allowing us to control, to obsess, leave no stone unturned, no detail too small—just like the breathing of a macbook sleep light.

I work in an institution dedicated to the expression of art mashed up with technology—a giant monument to this man’s influence in the arts, a primordial art/tech soup, and oh how much we all owe him an inexpressible debt of gratitude. So thank you Steve, thank you for allowing so many of us to explore new creative ideas and avenues in totally novel ways, thank you for following your instincts at whatever cost, and thank you for enabling me to go to work everyday feeling peace in my heart and psyched to solve another problem.

Tear up the Bardo!

“In most people’s vocabularies, design means veneer. It’s interior decorating. It’s the fabric of the curtains of the sofa. But to me, nothing could be further from the meaning of design. Design is the fundamental soul of a human-made creation that ends up expressing itself in successive outer layers of the product or service.” — Steve Jobs

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serendipity the hard way

Just returned from an artist in residence lecture only to find out the software i have been dying to use and/or get dirty with for the last two years is a huge part of the piece they are working on.very cool…photosynth.

visual kiosks – something to learn

tufte designed a kiosk interface for the national gallery years ago (unimplemented).. it’s a REALLY interesting topic and read. esp his review of iPhones interface and the lack of “computer administrative debris” in it’s interface and thinking about that in relation to kiosk design.

Mmmm..

Tufte’s post

The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. The metaphor for the interface is the information. Thus the iPhone got it mostly right.

Web 3.0 – or the end of popups – or Seadragon

I would love to do something with this sweet technology using our little project here in Troy.

If you have not yet seen Blaise Aguera y Arcas: Jaw-dropping Photosynth demo, you’ll need to go watch it RIGHT NOW.

Notre Dame computed from user pictures on FlickrNotre Dame computed from user pictures on Flickr